MYBALLERDocuments

Find your jumper

A few questions about your player. Then the game's own numbers pick the steadiest, most contest-proof jump shot you can equip.

What's your Three-Point?

And your Mid-Range?

Either rating can equip a jump shot, so the higher one counts.

What's your position?

Position and height set how many badge tokens your ratings earn.

How tall is your player?

Some shooting badges stop at a height. Weight and wingspan don't change badge tokens, so that's all the finder needs.

Your other ratings

Your Shooting slots depend on your whole build. Enter the rest of your ratings for the exact number, or skip.

Finishing
Playmaking
Defense
Rebounding
Physicals

How do you shoot most?

Where do you play?

What matters more?

Steady timing keeps your perfect moment in place. Contest immunity shrinks every defender on your shot.

Which release speed?

Quicker gets the ball out sooner but costs steadiness. Normal keeps a 100-timing base at 100.

Your jumper · 1 of 5

Your jumper · 2 of 5

How the grade adds up

Four parts make one grade out of 90. That grade is the rating you need to equip it.

Your jumper · 3 of 5

On the court

Your jumper · 4 of 5

Your shooting badges

Your jumper · 5 of 5

Your shot

Built-in Patch 2 values; 2K's servers can change them online.

Built-in Patch 2 values; 2K's servers can change them online. Release height comes from the animation's pose, so a grade is a range. Not affiliated with 2K.